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I'm interested in how they have an inventory and the player uses text to call them. This is how in wanna get our sim interacting. Text prompts give object, object has pieces of the puzzle. So for example they could use a vocabulary

Give, get, open, help, explore etc. Maybe even use blooms verbage?

It will look slick, but i think we need clever too. Cause we need to make even Peggy go omg.

Thumb-typed on iPhone

http://seattletimes.nwsource.com/html/businesstechnology/2009795825_fifthcell03.html

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