Design 4 Learning - Side Tracks

A blog for all the little things I notice 

GameX free tickets

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126 edtech websites

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Cost of free

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Reflection and cognition

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Comic brush

http://www.comicbrush.com/

Aimed at peole who not surprisingly like to make comics.

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PSP room

http://news.hiperia3d.com/2009/09/virtual-worlds-in-playstation-portable.html

Oh it will never happen, they'd be lucky to sell 3 (million) as IBM once remarked. Crazy, virtual worlds on portable devices. Rubbish. Please press [deny] now.

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Vegemite and new name | Kraft and vegemite | Julian Lee

http://www.smh.com.au/business/media-and-marketing/unhappy-little-vegemites-vent-their-fury-over-isnack-20-20090928-g997.html

Band wagon; grandstander; cyberparrots and marketers. If you ain't doing it, then you ain't gonna get it.

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Reflective learners

Reflective learning

Reflective learners need to be critical thinkers (Aitkins, 2000). A reflection is not a recount or repetition of facts in a past tense. Teachers must build in opportunities to do this in the design of learning. A ning for example, used by teachers to ask questions and students to answer them does not promote this.

Students must develop critical thinking by: aquiring a strong sense of self awareness; learning to critically analyse their learning environment; exploring thier feelings in a constructive way; questioning the status quo; consider relevant innovation options (tools, methods) to improve their learning evironment.

The development and maintenance of an ePortfolio can be used to promote this reflection.

Scenario based learning using reflection.

A scenario based learning approach promotes the use of declarative knowledge through students working through a proceedural problem. In doin this, there are opportunities to deliver underpinning skills and information (content/demos).

Scenario based and reflective learning allows the teacher to shift the learning away from core curriculum content (janning, 1997) and into incidental, passion and interest ideas of students.

The design of the learning requires careful consideration and design to allow students to uncover learning.

The objectives aim to have students deal with a scenario and then extrapolate their findings into a context that mote directly relates to the outcomes being saught, and assessed.

Playing games (the scenario) and then using a pre, during, post reflective process allows a teacher to immerse students in opportunities to synthesize situations and seek solutions. By designing methods to provide feeback during this learning process, based on reflection, teachers can undertake formative and summative assessement.

Airkins, S (2000), "developing underlying skills in the move towards reflective practice' in Burns S and Bulman C (eds), reflective practice in nurisng (2nd Ed.), Oxford: Blackwell Science.

Janing, J (1997) assessment of a scenario based approach to facilitating critical thinking among paramedic students', Prehospital Disaster Medicine, vol. 12, no.3,pp.215-221

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uncon09 group pic

MQUncinference 2009, on campus group photo.

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Writing software development specs

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