Design 4 Learning - Side Tracks

A blog for all the little things I notice 

Game news

I'm interested in how they have an inventory and the player uses text to call them. This is how in wanna get our sim interacting. Text prompts give object, object has pieces of the puzzle. So for example they could use a vocabulary

Give, get, open, help, explore etc. Maybe even use blooms verbage?

It will look slick, but i think we need clever too. Cause we need to make even Peggy go omg.

Thumb-typed on iPhone

http://seattletimes.nwsource.com/html/businesstechnology/2009795825_fifthcell03.html

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Machinarium game

http://machinarium.net/

Now out to bend your mind.

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Digital Photo Effects - Photo505. Online Phoshop Effects. Photo Fun

http://www.photo505.com/

Great site for instant image fun. Via@heyjudeonline

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A new metaphor

There are three predominent metaphors we use in computer mediated communication.

The desktop, the browser and increasingly virtual worlds. The desktop implies some workspace with writing tools, the browser is akin to looking in shop windows where you click to go inside.

The power of these two systems is that they have familarity with an older system. They are simpler to learn. Varients on these two pillars of computing promotes further child metaphors, which can readily adopt and use without learning a new vocabulary or command set. Blogs for example are all largely the same engineering, with common terms and proceedures such as upload.

Virtual worlds are a legacy of MUDs and VR. They imply a falseness or at least adjunct reality and are not real, nor are any of the objects or experiences contained in them.

Game developers have a better metaphor and don't focus on the aging mantra "an immersive 3d world where the residents ...", instead the simply indicate whether the game has stand alone, multiplayer or co- opt modes.

Play alone, play with others in physical proximity or play online with potentially millions of others.

The metaphor of the classroom is to me rather pointless in an online context. Nor is drawing distictions between 2d and 3d as one being better than the other. Better is entirely dependant on what is learned though the implicit act of being taught. A classroom has a well understood dynamic. It doesn't readily translate to online, yet teachers are looking constantly for familiar linguistic metaphors.

Learning online means enabling co-opt mode. It requires facilitation and the deliberate design of the environment. Play is widely accepted as being positive to learning, but we draw a distictions between a playroom and a classroom.

We are often unable to unhook ourselves from the virtual and the world. We need new metaphors if we are to explore new, unfamiliar ideas.

Enter the age of co-opt learning. Where we are working as a team, not a group. Where there is something worth winning.

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Lectures better on youtube

http://donaldclarkplanb.blogspot.com/2009/10/universities-recorded-lectures-better.html

Not sure about the spikey opening, as though university is now the new Worldshaker with a them and us mentality, but the case studies are interesting. Size and hits we might remind ourselves are vanity. Just because I download something doesn't mean I engage or even watch it.

There is a consistent danger in focusing on the front end of anything. We have to make sure that what comes out the other end is not poop.

This is a signal of change, but many universities are nit MIT and simply do not have th funding to give it away free. It also assumes parity in qualifications. So if qualifications matter then so do universities.

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Online timeline tools

http://larryferlazzo.edublogs.org/2008/08/06/the-best-tools-for-making-online-timelines/

From the metaverse ;) may be of use in collaborating with Qe.

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Living up to the Rep

If schools are to live up to the promise of educating us, they will have to change drastically and never again subject us to the frustration of being a cognitive apprentice.

Today we are very concious that they no longer best serve the needs of learning. They are tied to a curriculum and patriarchal ideology that confines all of us.

We have become users and not scholars. We trained people at the expense of teaching them. When using a technology we must always ask ourselves "how did I create independence here?". We must be critical of ourselves and others when we even suspect we are reinforcing dependance. That is our duty of care to the youth in school. It's easy to filter the filth and porn, but it seems we allow the facile, pointless and ignorance of the curriculum without regard.

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Whos teaching who here?

Thought I'd share this one with you, might make for an aside one day.

An ex student - not 10th grader had a question about PDF files, so asked me on Twitter - I solved it and Tweeted back 'ask me a hard one', so two days later he sent me this ...
View on screencast.com »

What's the answer? - Well if your teacher doesn't know, and you know how to do this and who to ask - then who's setting the test for whom?

:)

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The it dilemma

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We win!

This is a cheque. A very special one, for technology in a school in Montana. Jokay and I helped get this cheque with our great buddy Jeff. This is what PLN is all about. Getting money not consulting fees.

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